extends Node2D
@onready var word_displayer: Control = $Mid/WordDisplayer

func _ready() -> void:
	%LevelManager.change_to_level("begin")
	pass

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass
var _pressed_pos:Vector2
func _input(event: InputEvent) -> void:
	if event is InputEventMouseButton:
		if event.button_index==MOUSE_BUTTON_LEFT:
			if event.pressed:
				word_displayer.display_word("")
			else:
				pass
